Dodo Peak: Level Design
Together with some friends at indie game studio Moving Pieces, I was lucky enough to get my first “professional” foray into working in games, by helping design a few levels for their breakout title “Dodo Peak”. It was so fun getting to build these levels from the ground up and make them as easy or as challenging as I wanted to (I’ll admit - The Mario Maker in me naturally leaned toward difficult, haha…but they were still FAIR!)
All in all this was a great experience and left me really excited to dive deeper into Unreal Engine.
As you can see, it was a running theme…